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Charts & live data

Runtime Dashboard Toolkit

Make your game data readable.

Runtime charts, gauges, tables, and alerts for games, management screens, and simulations.

Current price, license, version, and checkout details are shown on the marketplace.

Runtime Dashboard Toolkit game telemetry demo showing a line chart, resource gauge, and event feed
Included game telemetry demo with synthetic sample values.

Where it fits

Runtime Dashboard Toolkit

Build a dashboard inside your game or simulation. Combine line, area, bar, and donut charts with gauges, status indicators, tables, and alert feeds in a coordinated uGUI interface.

Connect values through direct C# calls, events, ScriptableObjects, Inspector samples, or local JSON examples. Start with the telemetry, management, or operations demo, then adapt its data flow and theme.

01

Charts and indicators

Line, area, grouped bar, and donut charts, plus circular and linear gauges, progress, and semantic status indicators.

02

Data in your workflow

Five documented offline data flows, including direct calls and events from systems that already own the data.

03

Complete dashboard examples

Telemetry, management, and operations screens, reusable prefabs, themes, tables, and actionable alert feeds.

Check your project

Know the setup
and the scope.

Designed for runtime Canvas/uGUI interfaces. Validate performance and rendering in your target project. Explicit table paging is part of the upcoming maintenance update; check release notes before relying on that feature.

UI system
Canvas-native uGUI; Screen Space Overlay examples
Editor baseline
Unity 2022.3.62f2; consult the package compatibility matrix for other configurations
Data inputs
Direct C#, events, ScriptableObjects, Inspector samples, and local JSON
External services
No account or external API required

Start with a small example

Your first integration.

Use the package documentation alongside these steps. Confirm the version you have installed before following a platform-specific workflow.

Read the quick-start guide
  1. Install uGUI, then import Assets/RuntimeDashboardToolkit.
  2. Open Scenes/PrefabGalleryDemo.unity to inspect the components, or choose one of the complete dashboard examples.
  3. Drag Prefabs/Charts/RuntimeLineChart.prefab under a Canvas and assign it to your data-owning component.
  4. Send values with the direct API or connect an event source. Apply a theme and test your target viewport.

Integration example

Feed a bounded line chart from your game

Illustrative API excerpt. Assign your component references and use the full example in the package documentation.

using Jackmirza.RuntimeDashboard;

// Call on your assigned RuntimeLineChart.
chart.Clear();
chart.MaximumPoints = 64;
chart.Append(frameTime);

Before you buy

A few useful details.

Can I connect my own gameplay data?

Yes. Use direct C# calls or one of the documented event, ScriptableObject, Inspector, or local JSON examples.

Is this a hosted analytics service?

No. It is an offline runtime UI toolkit. You own the source data and any external service integration.

Are all editor and render-pipeline combinations equivalent?

Check the exact compatibility matrix for the version you buy. Test the final UI and performance in your target configuration.

Dashboard Toolkit

See the current release.

Review the package details and license on the Unity Asset Store, or ask a setup question first.